/*
 * $Id: glcanvas.c,v 0.89 1999/07/17 03:17:52 zhao Beta $
 *.
 *  This file is part of XForms package
 *  Copyright (c) 1996-2000  T.C. Zhao and Mark Overmars
 *  All rights reserved.
 *.
 *
 *  A sample implementation of OpenGL/Mesa canvas class.
 *
 *  For typical objects, ob->spec is the place for the
 *  object specific info. For OpenGL canvas, however, the
 *  ob->spec is already used by the generic canvas. We use
 *  ob->c_vdata to hang the OpenGL specific stuff.
 *
 *   See ../DEMOS/gl.c for an example use of glcanvas.
 *   See ../DEMOS/glwin.c for an example use of fl_glwinopen
 *
 */

#if defined(F_ID) || defined(DEBUG)
char *fl_id_gl = "$Id: glcanvas.c,v 0.89 1999/07/17 03:17:52 zhao Beta $";
#endif

#include "GL/glx.h"
#include "GL/gl.h"
#include "forms.h"
#include <stdlib.h>

#define MAXATTRIB  34

typedef struct
{
    XVisualInfo *xvinfo;
    GLXContext context;
    int direct;
    int glconfig[MAXATTRIB];
}
CSPEC;

/*
 * Default GL canvas configuration. The user can modify this default
 * using fl_set_glcanvas_defaults(const int *config) or
 * fl_set_glcanvas_attributes(FL_OBJECT *, const int *config)
 *
 */
static int glconfig[MAXATTRIB] =
{
    GLX_RGBA, GLX_DEPTH_SIZE, 1,
    GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1,
    GLX_DOUBLEBUFFER,
    None
};

#define GLPROP(ob)   ((CSPEC *)(ob->c_vdata))
#define ISGLC(ob)    (ob && ob->objclass == FL_GLCANVAS)

static int glx_init(FL_OBJECT *), glx_activate(FL_OBJECT *);
static int glx_cleanup(FL_OBJECT *);
static void copy_attributes(int *, const int *);


/* Add a GL canvas to the form */
FL_OBJECT *
fl_add_glcanvas(int type, FL_Coord x, FL_Coord y, FL_Coord w, FL_Coord h,
		const char *label)
{
    FL_OBJECT *ob = fl_create_glcanvas(type, x, y, w, h, label);
    fl_add_object(fl_current_form, ob);
    return ob;
}

/* modify the global defaults */
void
fl_set_glcanvas_defaults(const int *config)
{
    copy_attributes(glconfig, config);
}

void
fl_get_glcanvas_defaults(int config[])
{
    copy_attributes(config, glconfig);
}

/* modify the default configuration of a particular canvas */
void
fl_set_glcanvas_attributes(FL_OBJECT * ob, const int *config)
{
    if (!ISGLC(ob))
	fprintf(stderr, "object %s is not glcanvas\n", ob ? ob->label : "null");

    copy_attributes(GLPROP(ob)->glconfig, config);

    if (ob->visible)
    {
	fl_hide_object(ob);
	fl_show_object(ob);
    }
}

void
fl_get_glcanvas_attributes(FL_OBJECT * ob, int *attributes)
{
    copy_attributes(attributes, GLPROP(ob)->glconfig);
}

void
fl_set_glcanvas_direct(FL_OBJECT * ob, int direct)
{
    if (direct != GLPROP(ob)->direct)
    {
	GLPROP(ob)->direct = direct ? GL_TRUE : GL_FALSE;
	if (ob->visible)
	{
	    fl_hide_object(ob);
	    fl_show_object(ob);
	}
    }
}

GLXContext
fl_get_glcanvas_context(FL_OBJECT * ob)
{
    return GLPROP(ob)->context;
}

XVisualInfo *
fl_get_glcanvas_xvisualinfo(FL_OBJECT * ob)
{
    return GLPROP(ob)->xvinfo;
}

void
fl_activate_glcanvas(FL_OBJECT * ob)
{
    if (FL_ObjWin(ob))
	glx_activate(ob);
}

/* Interface routines */
FL_OBJECT *
fl_create_glcanvas(int type, FL_Coord x, FL_Coord y, FL_Coord w, FL_Coord h,
		   const char *label)
{
    FL_OBJECT *ob = fl_create_canvas(type, x, y, w, h, label);

    ob->objclass = FL_GLCANVAS;
    fl_modify_canvas_prop(ob, glx_init, glx_activate, glx_cleanup);

    /* initialize glcanvas specific stuff */
    ob->c_vdata = fl_calloc(1, sizeof(CSPEC));
    memcpy(GLPROP(ob)->glconfig, glconfig, sizeof(glconfig));
    GLPROP(ob)->direct = GL_TRUE;

    return ob;
}

/* Initialize the OpenGL stuff before window creation */
static int
glx_init(FL_OBJECT * ob)
{
    XVisualInfo *vi;
    GLXContext context;

    /* query for openGL capabilities */
    if (!glXQueryExtension(fl_display, 0, 0))
    {
	fprintf(stderr, "GLCanvas: OpenGL not supported\n");
	return -1;
    }

    if (!(vi = glXChooseVisual(fl_display, fl_screen, GLPROP(ob)->glconfig)))
    {
	/* if can't get a visual, quit */
	fprintf(stderr, "GLCanvas: Can't get visual\n");
	return -1;
    }

    /* change canvas defaults */
    fl_set_canvas_visual(ob, vi->visual);
    fl_set_canvas_depth(ob, vi->depth);
    fl_set_canvas_colormap(ob, fl_create_colormap(vi, 1));

    context = glXCreateContext(fl_display, vi, None, GLPROP(ob)->direct);

    if (!context)
    {
	fprintf(stderr, "Can't create GLX context!\n");
	return -1;
    }

    /* under some conditions, the parent of the gl canvas might go away,
       leaving the old context and vi hanging. */
    glx_cleanup(ob);

    GLPROP(ob)->context = context;
    GLPROP(ob)->xvinfo = vi;
    return 0;
}

/*  This routine is called after a valid window is created. It simply
 *  binds the OpenGL context to the canvas window
 */
static int
glx_activate(FL_OBJECT * ob)
{
    glXMakeCurrent(fl_display, FL_ObjWin(ob), GLPROP(ob)->context);
    return 0;
}

/*
 * cleanup is called before destroying the window.  Might be called
 * more than once
 */
static int
glx_cleanup(FL_OBJECT * ob)
{
    if (GLPROP(ob)->context)
    {
	glXDestroyContext(fl_display, GLPROP(ob)->context);
	XFree(GLPROP(ob)->xvinfo);
	GLPROP(ob)->context = 0;
	GLPROP(ob)->xvinfo = 0;
    }
    return 0;
}

static void
copy_attributes(int *dest, const int *src)
{
    while (*src != None)
	*dest++ = *src++;
    *dest = None;
}

/*************************************************************
 * Open a top-level OpenGL window.
 *
 * fl_winset won't work for switching OpenGL windows.
 * Use glXMakeCurrent
 ************************************************************/

Window
fl_glwincreate(int *config, GLXContext * context, int w, int h)
{
    XVisualInfo *xvi;
    XSetWindowAttributes xswa;
    unsigned mask;
    Window win;

    if (!glXQueryExtension(fl_display, 0, 0))
	return 0;

    if (!(xvi = glXChooseVisual(fl_display, fl_screen,
				config ? config : glconfig)))
	return 0;

    *context = glXCreateContext(fl_display, xvi, None, GL_TRUE);

    xswa.colormap = fl_create_colormap(xvi, 1);
    xswa.border_pixel = 0;
    mask = CWColormap | CWBorderPixel;

    xswa.event_mask = ExposureMask;
    mask |= CWEventMask;

    win = XCreateWindow(fl_display, RootWindow(fl_display, fl_screen),
			0, 0, w, h, 0,
			xvi->depth, InputOutput,
			xvi->visual, mask, &xswa);
    if (win)
	glXMakeCurrent(fl_display, win, *context);

    return win;
}

Window
fl_glwinopen(int *config, GLXContext * context, int w, int h)
{
    Window win;
    if ((win = fl_glwincreate(config, context, w, h)))
	fl_winshow(win);
    return win;
}

