Hello
In an application where I want some animation to happen I register
the algorithm for the movement of a particle as a idle_callback :
fl_set_idle_callback(FL_APPEVENT_CB(boucle_simulation),NULL);
It works fine no problem. To stop the animation without leaving the animation
I have found only one solution : to register an idle callback with NULL
as function parameter :
fl_set_idle_callback(NULL,NULL);//arrete la simulation
It works without trouble. Is this the right solution or is there another
and more clean way to un register an idle callback ?
Thanks for your advice,
Best regards
Richard
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