from Dick Middleton <dick@sqf.hp.com> :
>> obj = fl_add_browser(...);
>> obj->input = 1;
>> obj->wantkey = FL_KEY_ALL;
>if you do this keypresses produce FL_MOTION events
>with a key value 0
This is not quite right. If you don't do this,
key will be zero. If you do, key will not be
zero for each keypressed. Due to the stepping
event, you'll also receive an FL_MOTION event
with key==0.
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